

Elder Scrolls is a FANDOM Games Community. 12 - … The shrine is attended by Tenville, Aviera Nirol, and its priest, Aymar Douar. Each will give information on the quest Hircine. Ride the Unicorn off a bridge or cliff into deep water. However, killing the Unicorn is no easier at low levels (the Unicorn's statistics are not leveled). Your quest seems complicated: you have to go to Bleaker's Way and turn two families who live there against each other.The unicorn likes to do power attacks by rearing up and thrusting its horn. You can find some in The Main Ingredient in Imperial City Market District. Mephalaĭredena Hlavel will tell you that Mephala wants Nightshade as an offering. Malacath will reward you with a warhammer Volendrung.

If you're interested in how the story ended, pay Drad another visit - he and his wife are now slaves to those ogres. When you free both groups, go back to Malacath. You can picklock the cages (Hard locks) or use the key, stolen (or taken) from any of the guards. The guards won't attack you until you start doing something suspicious. Inside the mine you have to free two groups of ogres. If you upset him, you'll have to talk to his wife. Be nice to him ("I admire your efforts.") and he'll give you the mine's location. Talk to Drad about ogres working in his mine. She'll tell you to go to the Gutted Mine. Those "sparks" can be found a little bit to the north. That substance is left by dead creatures known as Will-o-the-Wisps. He'll tell you that you need some Glow Dust in order to summon Azura. Raise his disposition in order to make him talk. The last quest - Hermaeous Mora - is available only when you complete every other daedric quest.Īlso, keep in mind that Daedric Quests are among few (if not the only ones) missions that actually require your character to be on a certain level before you can get them. Sometimes, however, things get much more complicated. In most cases you have to offer items that are found by certain enemies' bodies, such as Bear Pelts.
To know what kind of offering the prince demands, you have to speak to his or her followers, sometimes raising their disposition to a higher level.

SĪll these quests have 1 thing in common: you have to make an offering in order for the prince to speak with you. The location of each shrine is indicated below, using the following key: Finding these shrines is up to us - we can get the locations by talking to the right people, reading the right books, or just wandering around. All of these missions are given to us by various daedric princes, whom we contact through their secret shrines.
